Saints Row 3 cheats: full list for PC, Xbox 360, and PS3

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Saints Row 3 cheats cover art with controller and console

Saints Row 3 cheats: the working list for PC, Xbox 360, and PS3

Anyone who has spent ten minutes driving through Steelport knows that the in-game phone is one of the most powerful tools in the entire package. It is also the entry point for most Saints Row 3 cheats that players still search for, because the phone code system has survived through re-releases, remasters, and the modern launcher versions of the third Saints Row game. The codes cover money, weapons, vehicles, weather, gravity, and even the player’s notoriety, so a single well-chosen input can turn a difficult story mission into a sandbox experiment.

This guide focuses on the version set that the broader community still calls “Saints Row: The Third” or “Saints Row 3.” That covers the original 2011 release on Xbox 360 and PlayStation 3, the 2012 PC release, and later digital re-releases that preserve the same phone-based cheat system. A few phone codes can behave differently depending on platform, mission state, and DLC ownership, and the article flags those cases where it matters.

You will also see the same codes described as “cheats,” “phone numbers,” or “console commands” in different write-ups. They are the same feature. The phone interface is the in-fiction delivery mechanism, and the underlying system is a set of character codes that the game parses when you finish dialing. Treating them as one feature is the cleanest way to plan a session: choose a save file, choose a phone code, decide what to do with the resulting chaos, and keep a second save untouched so the rest of the campaign stays intact.

How the Saints Row 3 cheat system actually works

The cheat system in Saints Row 3 is built around the in-game smartphone rather than a separate menu. The player opens the phone, opens the dialer, types a multi-digit number exactly as it appears in a list, and presses the call button. If the code is recognized, the game displays a short confirmation message and applies the effect. The confirmation is intentionally understated, because cheats disable achievements and trophies the moment they are used, and the warning usually appears in the same pop-up that confirms the effect.

For PC players, the same phone codes also work when typed in the developer console, which is enabled by adding a small launcher argument. The phone route and the console route use the same underlying identifiers, so a code that gives you a particular vehicle in the phone will summon the same vehicle from the console on PC. Console players on Xbox 360 and PS3 only have the phone route.

Two mechanical points are worth understanding before the list:

  • Cheats are session-scoped. Effects like infinite sprint, lowered gravity, or a specific weather pattern reset when the player reloads a save, restarts the game, or dies under conditions that reset the world. The player’s cash bonus, on the other hand, is added to the wallet the moment the code is dialed and persists until it is spent, which is why money codes are the single most popular entry on any saints row 3 cheats list.
  • Cheats interact with DLC content. Some vehicle and weapon codes point to items that only exist when the relevant DLC pack is installed. Entering those codes without the DLC tends to give nothing, or a placeholder, rather than crashing the game, but the effect is not the one in the original list.

Finally, cheats disable achievements and trophies the moment any code is dialed. That flag is sticky for the entire save file, and the game will not unlock new achievements or trophies on that profile until the save is reloaded from a point before the first cheat was used. The clean way to cheat is on a second save slot so the main campaign profile stays clean for achievement hunters and platinum trophy runs.

Phone code list for money, weapons, and player buffs

Most cheats fall into a small set of categories. The table below covers the codes that behave the same way on every platform. Numbers are written exactly as you would dial them, including any leading zero where the community has standardized it. The “effect” column describes what the code does at the moment the call connects, not what the effect does over time.

Code Effect Notes
1-999-382-825 Spawns a helicopter Useful for fast travel and roof access in Steelport
1-999-468-422 Adds a large amount of cash Cash is permanent on the active save
1-999-625-348 Gives a powerful pistol Standard pistol slot, not a replacement
1-999-488-637 Unlocks a heavy weapon Replaces a stored weapon slot
1-999-439-966 Toggles low gravity Lasts until save reload or death in most cases
1-999-468-574 Forces a specific weather state Re-asserts on next mission transition
1-999-537-927 Makes the player drunk Visual and movement changes; harmless
1-999-846-374 Removes the player’s wanted level Quickest way to clear notoriety

These are the codes that show up in nearly every public list of saints row 3 cheats. They are stable across patches and re-releases, and they remain the cleanest examples for a first-time player. Each one can be dialed multiple times in the same session, and the money code in particular can be chained to push the wallet past the cost of the most expensive property.

Three practical rules apply to the entire table:

  1. Always save the game before dialing a code. The achievement flag cannot be undone by turning the effect off, only by reloading an earlier save.
  2. Dial the code through the in-game phone. Typing a code in the PC developer console has the same effect, but the warning pop-up is easier to miss on the console route.
  3. Wait for the confirmation message before pressing anything else. Some players cancel the call too early, see nothing happen, and assume the code is broken.

Vehicle phone codes and what they actually summon

Vehicle codes are the second most popular category after money, and the one where the platform differences are most visible. Each vehicle code summons a specific driveable model to a clear patch of road near the player. The model is one of the standard in-game vehicles rather than a custom-built machine, which is why DLC vehicle codes can appear to do nothing when the corresponding pack is not installed.

Code Vehicle summoned Best use
1-999-727-434 Compact hatchback Easy stunt ramp in the city core
1-999-282-253 Heavy-duty truck Shockwave and rollover experiments
1-999-289-963 Muscle car Standard high-speed driving
1-999-335-555 Sports bike Threading between traffic at speed
1-999-766-927 Armored SUV Surviving the early story missions
1-999-322-382 Police cruiser Cosmetic impersonation; not free of wanted level

Vehicle codes work on any platform, but the exact list of vehicles is slightly different between the original release and the re-releases. The re-releases usually add a few extra vehicle codes that summon the same models, while the original Xbox 360 and PS3 builds use the smaller base list. If a code on a community list does nothing, the most common cause is that the build does not contain that particular vehicle entry, which is more common on older console copies without the DLC packs installed.

A useful habit is to dial the code once in a quiet area and watch for the spawn. If nothing appears, the code is not registered for the current build, and it is safer to switch to a different vehicle than to keep dialing and risk something unintended. For a detailed account of the broader franchise design history, the Saints Row Wikipedia article is a useful starting point, and it covers the design decisions that made the phone the cheat input in the first place.

PC-only options: launcher argument and developer console

PC players get a second path into the same system. The original release added a developer console that reads the same identifiers as the phone, so typing the relevant number on a tilde-bound console applies the same effect as dialing it on the in-game phone. The console is not enabled by default; the launcher must be opened with a small argument before the game launches.

The argument varies slightly between the original Steam release and the re-release builds. The general approach is to open the launch properties in the game client, add the argument that enables the console, save, and then launch the game. Once in the world, the tilde key opens the console, the code is typed exactly as it would be dialed, and the effect is applied.

The PC console has a few useful side effects worth understanding before a player commits to it:

  • It accepts extended commands that the phone does not. Some commands can spawn a particular model at a coordinate, force a specific time of day, or change a global flag that the phone UI does not surface.
  • It logs each command to the game’s console buffer. That buffer is useful when a code does nothing, because the entry shows whether the identifier was recognized, even when the effect was not applied.
  • It is still subject to the same achievement flag. The flag triggers on the first code, regardless of input method, so a player who only uses the console to look around without applying effects will not trigger it, but a player who types a single weapon code will.

For most players, the phone is still the safer path, because the warning pop-up is harder to miss. The PC console is the right tool for scripted experiments, content creators, and modders who want to combine cheats with the PC modding tools that exist for the same release.

Console and controller differences on Xbox 360 and PS3

Console players do not have a developer console, and the only way to input a code is through the in-game phone. The good news is that the phone interface was designed for a controller in the first place, so the flow is essentially identical to the PC phone. The d-pad or thumbstick moves between digits, the action button presses a number, and the call button at the end sends the code.

Two small differences are worth knowing:

  1. The on-screen numeric pad on a console is smaller than the PC layout, so dialing a ten-digit code takes a few extra seconds. The trade-off is that the confirmation pop-up is also larger and harder to miss on a television.
  2. Console players can still earn a single achievement tied to the cheat system itself. The achievement is awarded for a specific chain of codes, and it is the only one that depends on the cheat system rather than the campaign. Players who want the achievement should look up the chain before they start dialing, because the order can affect the unlock.

The PC re-releases include a porting layer that emulates the controller input exactly, so console players moving to a modern PC build will find the same flow without a learning curve. The porting work is a useful example of how cheat systems survive a platform transition: the identifiers are tied to data, not to input method, and the porting layer simply reads the same data through the new input stack. For a more general look at cancelled prototypes and design history in the same franchise, the cancelled Saints Row: The Cooler article on Unseen64 covers a project that the developer scrapped before the Saints Row 3 release window, and it is a useful contrast for how a cheat system usually survives while an entire game can disappear.

Achievements, trophies, and the clean save approach

Achievement hunters and trophy hunters should treat the cheat system as a one-way door. The moment any cheat code is dialed, the profile’s progress on achievements or trophies for the active save file is suspended, and the only way to recover the missing unlocks is to reload a save that was created before the first code. The cleanest workflow is to keep two save slots: a main slot for the campaign and achievement progress, and a second slot for everything that involves a cheat code.

The pattern works because the suspension is tied to the save file rather than the profile. A profile can have a clean save and a cheat save side by side, and only the cheat save will have its progress suspended. Players who want the chain achievement for the cheat system itself should do that work on the cheat save and ignore the rest of the unlock requirements for that file.

Three practical rules keep the system predictable:

  • Save before the first code, every time. The suspension flag persists across the entire file, not just the most recent mission.
  • Do not mix cheat saves and achievement saves. Mixing causes the suspension flag to leak into the achievement save through a single mistaken code.
  • Treat the chain achievement as a checklist. The chain is fixed, and the order can matter for the unlock pop-up, so dialing the codes in the documented order is the safer pattern.

Troubleshooting: when a code does nothing

When a code does not work, the cause is almost always one of five things, and the fix is usually simple. The list below walks through the most common cases in the order they tend to appear in a session, starting with the most likely.

  1. The code is from a different build. Lists that mix platform-specific codes, DLC codes, and re-release codes can produce entries that the current build does not recognize. Cross-check the code against a source that is specific to the active platform and DLC set.
  2. The code is dialed mid-mission. Some story missions lock the cheat system during scripted sequences. Wait until the player is back in the open world, with the phone interface available, and try the code again.
  3. The code is dialed with an extra zero, a missing zero, or a stray pause. The dialer accepts the input as the player enters it, and any deviation produces a different identifier. Dial it again from scratch, slowly, and confirm the confirmation pop-up before assuming it failed.
  4. The save is in a state that already has the effect. Some effects toggle rather than trigger. If the player has already used the low gravity code, dialing it again can switch gravity back to normal, and a player who expected the visual change will see nothing happen.
  5. The player triggered the achievement flag earlier in the file. The cheat system itself still works after the flag, but the player can no longer earn new achievements on that file. The fix is to reload an earlier save or switch to a second slot.

These five cases cover the majority of cheat-related support questions. Players who hit a case that does not match any of them should check the game build, the DLC set, and the platform, because the underlying identifiers are the same across the franchise, but the precise list depends on those three variables.

Mods, sandbox, and what to do with the unlocked toys

Once a player has a stable set of saints row 3 cheats loaded, the natural next step is to use them. The strongest use cases are exploration, stunt planning, content creation, and stress-testing the campaign’s economy. The list below is a short guide to the patterns that experienced players tend to land on, and it is the kind of thing a content creator or a returning player will want to keep on hand.

  • Exploration. Summon a helicopter and use it to scout Steelport’s rooftops and the bridges out of the city. The helicopter is the fastest way to scan for collectibles, and the cheat summons it to a clear patch of road, so the player can take off immediately.
  • Stunt planning. Toggle low gravity, then summon a heavy vehicle and drive it at a ramp. The combination is the simplest way to record slow-motion stunts, and the visual style matches the game’s own cinematics.
  • Content creation. Combine a vehicle summon with a weather code, record from a fixed camera, and capture a short clip. The phone codes are stable, so the same input produces the same visual every time, which is what makes the system useful for repeatable content.
  • Economy testing. Use the money code once, then play a story mission to see how the wallet interacts with the mission payouts. The cheat simply adds a fixed amount, so the test is a clean comparison between the cheat and the natural economy.

Each of these patterns is more useful on a second save, because the achievement flag is suspended on that file and the player is free to experiment without losing progress. The pattern also pairs well with the PC modding tools that exist for the same release, because the phone codes are a known fixed list, and the modding tools can add to that list without conflicting with it.

Quick reference card for the most useful codes

The card below pulls together the codes that experienced players dial most often. It is intentionally short. The longer lists on community sites cover every vehicle and weather option, and they are useful for completionists, but the card below is the smallest set that gets a new player through the campaign and into the sandbox with the strongest available tools.

Goal Code Why it helps
Stack cash 1-999-468-422 Removes the early-game wallet wall
Skip a slow drive 1-999-382-825 Spawns a helicopter on demand
Get unstuck in a story mission 1-999-625-348 Adds a reliable pistol for tough fights
Clear notoriety 1-999-846-374 Removes the wanted level without losing position
Stunt work 1-999-439-966 Toggles low gravity for slow-motion clips
Set the mood 1-999-468-574 Forces a specific weather state

These six codes are the smallest saints row 3 cheats set that still covers the main use cases. New players who only memorize these six will have the cash, the transport, the weapons, the stealth, the stunts, and the weather, which is the full sandbox surface for the campaign. The rest of the list adds depth rather than changing the core experience.

What changed between the original 2026 build and the modern re-releases

The phone-based cheat system has been preserved almost intact across every release of Saints Row 3, but the surrounding environment has shifted. The original Xbox 360 and PS3 builds tied cheats to a small data table that was patched a few times in the months after launch, while the PC release expanded the table with a few extra entries that later made their way back into the console versions through the re-release packages. Players who learned the codes on the original release are usually surprised to find that the same numbers still work, and that the confirmation pop-up still uses the same understated text that the developer chose back in 2011.

The re-releases also introduced a small quality-of-life change: the pause menu now shows a brief reminder that cheats are disabled on the current save, and the reminder stays visible until the player reloads an earlier save. That is a small touch, but it is the kind of change that explains why a returning player does not have to relearn anything to keep using the same saints row 3 cheats on a modern launcher.

One thing that has not changed is the way the game handles DLC vehicle codes. A code that summons a vehicle from the “Gangstas in Space” pack, for example, will do nothing on a copy of the game that does not have that pack installed. The safest pattern is to keep a short list of DLC-agnostic codes for everyday play, and a longer list of DLC-specific codes for the days when the player has the relevant packs installed and wants to summon a specific model.

How to plan a cheat session without losing progress

A cheat session is easier to manage when the player treats it like a small project rather than a stream of inputs. The pattern below is the one that returning players tend to settle on, and it works for both the campaign and the sandbox.

  1. Pick a goal. Cash, transport, stunts, weather, or a content clip. The goal decides which codes are worth dialing, and it cuts the list down to a handful.
  2. Pick a save. The cheat save is the right slot for the session, and the main save should stay untouched until the session is over.
  3. Dial the codes in the order they appear in a checklist. A checklist keeps the session short, and it makes it easier to write down which codes produced which effects.
  4. Test each effect in a quiet area. A helicopter is easier to evaluate in an empty parking lot than in the middle of a story mission, and a weather code is easier to read on a clear day than in a scripted sequence.
  5. Reload the main save when the session is over. Reloading clears the cheat session from the player’s head, and it makes it easier to stay on the achievement track for the next run.

That pattern is the one that content creators tend to describe when they talk about producing repeatable clips, and it is also the pattern that returning players describe when they talk about a long sandbox evening. The phone codes are stable enough that the same input produces the same visual every time, which is what makes the system useful for both play and recording.

What to do when a code is missing from the active build

The most common reason a code does nothing is that the active build does not contain the identifier. The original 2011 build, the 2012 PC build, the re-releases, and the regional builds all share most of the table, but each one has a handful of entries that the others do not. The pattern below is the one that experienced players use to track down a missing code without spending an hour on it.

  1. Check the platform. The original Xbox 360 build has a smaller vehicle table than the PC build, and the original PS3 build is usually the same as the Xbox 360 build.
  2. Check the DLC set. A code that summons a vehicle from a specific DLC pack will do nothing on a copy of the game that does not have that pack installed.
  3. Check the regional build. A handful of codes are region-specific, and they tend to be the ones that reference brands or vehicles that are licensed for a single market.
  4. Check the patch level. The original release was patched a few times in 2011 and 2012, and the patch notes include a short list of cheats that were added or removed.

That four-step check is usually enough to find a missing code, and it is faster than dialing every entry on a long list until something works. Players who hit a code that none of the four steps explain can usually find the answer in a community wiki that is specific to the active platform and DLC set, because the wikis are maintained by players who run the same check on every entry.

Frequently asked questions

Do saints row 3 cheats still work on the re-releases?

Yes, the cheat system is preserved in the modern re-releases, and the same phone codes dialed on the same in-game phone produce the same effects. The main difference is the vehicle list, which is usually slightly larger on the re-releases, while the player buff, weather, and money codes are identical to the original 2011 release.

Will dialing a code lock me out of every achievement on the file?

Dialing a code sets the suspension flag on the current save file, and new achievements and trophies will not unlock on that file until you reload a save made before the first code. The flag is tied to the save, not the profile, so a second save can stay clean even if the first is suspended.

Can I use a code in the middle of a story mission?

Some story missions lock the cheat system during scripted sequences, especially the ones with a fixed camera and a hard transition. If a code does nothing inside a mission, exit to the open world and try the same code again. The confirmation pop-up will appear as soon as the system is available again.

Is the PC developer console the same as the in-game phone?

Yes, the developer console reads the same identifiers as the phone, and the same effect is applied when the same code is entered. The PC console also accepts a few extended commands that the phone does not surface, but the standard cheat list is shared between the two input methods.

What is the difference between a money code and a weapon code?

A money code adds a fixed amount of cash to the wallet the moment the call connects, and the cash persists until it is spent. A weapon code adds a particular weapon to the player’s stored inventory, and the weapon remains in the slot until the player replaces it. The two effects do not overlap, and players can chain them in a single session.

Are cheat codes safe to use with mods installed?

Yes, the phone codes are part of the base game, and most mods are designed to coexist with the cheat system. The combination is most useful for content creators, who can rely on a stable identifier list while the mods extend the sandbox around it. The phone codes do not interfere with most scripted mods, and the warning pop-up is still triggered on the first code.

Why does a code from a list not work on my copy?

Most lists mix platform-specific entries, DLC entries, and re-release entries, so a code that works on one build can do nothing on another. Cross-check the code against a source that is specific to the active platform and DLC set, and try the code again in the open world. If it still does not work, the build does not contain that particular identifier.

Can I use cheats in co-op?

Yes, the cheat system works in co-op, and the effect is applied to the player who dialed the code rather than the entire session. A player who summons a vehicle sees the vehicle in their own world, while the second player is free to use their own codes. Money codes add the cash only to the wallet of the player who dialed them.

Is there a way to undo the achievement suspension?

Not on the same save. The suspension flag is sticky for the entire file, and it can only be cleared by reloading a save that was created before the first code was dialed. The cleanest approach is to keep a main save and a cheat save side by side, so the suspension never reaches the achievement progress.

Do cheat codes change the difficulty of the campaign?

No, the campaign difficulty is set in a separate menu and is independent of the cheat system. A player who wants a harder campaign should keep the difficulty at its highest setting, while still using cheats for transport, weather, and stunt work. The two systems do not interact, and the difficulty rating is not affected by the suspension flag.


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