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Co-Development & Staff Augmentation

Scale your production capacity on demand with senior C++ engine developers, technical artists, and level designers who integrate directly into your studio’s existing pipelines.

01 / INTEGRATION

Seamless Pipeline Alignment

Our engineers adapt to your Perforce/Git workflows, Jira ticketing systems, and internal coding standards from day one without onboarding friction.

02 / EXPERTISE

Senior Game Engineering

Instantly plug experienced C++ core programmers, shader artists, and performance optimization specialists directly into critical project modules.

03 / SCALABILITY

Flexible Production Capacity

Effortlessly scale team size up or down based on milestone demands, vertical slice deadlines, or pre-launch crunch periods.

COLLABORATION MODELS

Flexible Partnership Built Around Your Milestones

Game development deadlines can be unpredictable. Whether you need an embedded team of dedicated C++ programmers to handle complex mechanics or specific module ownership, we provide transparent communication and complete technical synergy.

Embedded Developers: Senior engineers who operate as direct extensions of your internal team, attending daily standups and sprint planning.
Feature Ownership: Outsourcing entire game subsystems (e.g., inventory, UI framework, AI combat) with defined milestone deliverables.
Version Control Compliance: Strict adherence to Perforce (Helix Core), Git LFS, PlasticSCM branch policies, and automated build pipelines.
Strict NDA & Security: Complete intellectual property protection and secure repository access control tailored to publisher requirements.
CAPABILITIES

Co-Development & Augmentation Specializations

01 / PROGRAMMING

Core Engine & C++ Architecture

Memory management, multi-threading, custom editor tool extensions, physics integration, and platform SDK setup.

02 / GRAPHICS

Technical Art & Shader Engineering

HLSL custom shaders, Niagara particle systems, performance profiling, and art-to-engine pipeline optimization.

03 / LEVEL DESIGN

World Building & Level Assembly

Grayboxing, spatial pacing, modular set dressing, PCG rules setup, and terrain streaming configurations.

TOOLS & INFRASTRUCTURE

Production Tools We Integrate With

Engines & Languages

Unreal Engine 4 & 5, Proprietary C++ Engines, Native C++20, C#, Python automation scripts.

Version Control & CI/CD

Perforce (Helix Core), Git LFS, Plastic SCM, Jenkins, TeamCity, GitHub Actions.

Project Tracking

Jira, Confluence, Hansoft, Miro, Slack, Discord, Microsoft Teams.

BENEFITS

Why Studios Choose Our Augmentation Services

Zero Onboarding Lag

Engineers arrive pre-vetted with deep industry expertise, jumping directly into active tasks within 48 hours.

Timezone Overlap

Synchronized working hours ensure live participation in daily standups, code reviews, and planning sessions.

Full IP Ownership

100% of code, documentation, and assets produced belong exclusively to your studio under strict legal protection.

BUDGET ESTIMATION

Co-Development & Augmentation Cost Overview

Engagement pricing is flexible, structured either through monthly retainers for dedicated developers or milestone-based feature deliveries.

Model Type Description Engagement Term Price Range
Dedicated Senior C++ Engineer Embedded developer integrated into your daily team workflows Monthly Retainer $7,500 – $12,500 / mo
Dedicated Tech Artist / Level Designer Full-time specialist covering shaders, Niagara VFX, or level design Monthly Retainer $6,500 – $11,000 / mo
Subsystem Feature Ownership End-to-end delivery of a distinct game module (e.g. Combat, UI) Milestone Based $25,000 – $75,000
Strike Team (3–5 Engineers) Complete co-development team with lead oversight for core production Quarterly Contract Custom Proposal
Engagement Minimums: Flexible arrangements starting from 1 month for staff augmentation.
Rapid Deployment: Resource matching and team integration within 3 to 5 business days.
WORKFLOW

5-Stage Integration Lifecycle

Phase 01

Scope & Tech Assessment

We review your technical stack, repository layout, Jira backlog, and precise developer skill requirements.

Phase 02

Developer Selection

We present matching senior candidates for internal technical interviews and code reviews.

Phase 03

Repo & NDA Onboarding

Secure workspace configuration, Perforce/Git permission access, NDA signing, and communication setup.

Phase 04

Sprint Execution

Embedded developers participate in daily standups, take Jira tickets, submit PRs, and commit clean code.

Phase 05

Milestone Delivery & Scaling

Regular performance evaluations with the ability to scale team headcount up or down dynamically.

TEAM ROLES

Roles Available for Staff Augmentation

Plug high-level game industry talent directly into your production pipelines.

Senior C++ Engine Programmer

Specializes in low-level memory tuning, multi-threading, physics, and custom engine modifications.

Gameplay Systems Engineer

Implements player mechanics, inventory backend, character controllers, and UI state machines.

Technical Artist (HLSL / Niagara)

Creates optimized shaders, dynamic particle systems, lighting profiles, and overdraw diagnostics.

Senior Level / World Designer

Handles grayboxing, terrain sculpting, spatial pacing, asset set-dressing, and collision setups.

READY TO SCALE YOUR TEAM?

Accelerate Your Game’s Production Schedule

Tell us about your team’s resource gaps, target platforms, and upcoming production milestones.

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