Co-Development & Staff Augmentation
Scale your production capacity on demand with senior C++ engine developers, technical artists, and level designers who integrate directly into your studio’s existing pipelines.
Seamless Pipeline Alignment
Our engineers adapt to your Perforce/Git workflows, Jira ticketing systems, and internal coding standards from day one without onboarding friction.
Senior Game Engineering
Instantly plug experienced C++ core programmers, shader artists, and performance optimization specialists directly into critical project modules.
Flexible Production Capacity
Effortlessly scale team size up or down based on milestone demands, vertical slice deadlines, or pre-launch crunch periods.
Flexible Partnership Built Around Your Milestones
Game development deadlines can be unpredictable. Whether you need an embedded team of dedicated C++ programmers to handle complex mechanics or specific module ownership, we provide transparent communication and complete technical synergy.
Co-Development & Augmentation Specializations
Core Engine & C++ Architecture
Memory management, multi-threading, custom editor tool extensions, physics integration, and platform SDK setup.
Technical Art & Shader Engineering
HLSL custom shaders, Niagara particle systems, performance profiling, and art-to-engine pipeline optimization.
World Building & Level Assembly
Grayboxing, spatial pacing, modular set dressing, PCG rules setup, and terrain streaming configurations.
Production Tools We Integrate With
Engines & Languages
Unreal Engine 4 & 5, Proprietary C++ Engines, Native C++20, C#, Python automation scripts.
Version Control & CI/CD
Perforce (Helix Core), Git LFS, Plastic SCM, Jenkins, TeamCity, GitHub Actions.
Project Tracking
Jira, Confluence, Hansoft, Miro, Slack, Discord, Microsoft Teams.
Why Studios Choose Our Augmentation Services
Zero Onboarding Lag
Engineers arrive pre-vetted with deep industry expertise, jumping directly into active tasks within 48 hours.
Timezone Overlap
Synchronized working hours ensure live participation in daily standups, code reviews, and planning sessions.
Full IP Ownership
100% of code, documentation, and assets produced belong exclusively to your studio under strict legal protection.
Co-Development & Augmentation Cost Overview
Engagement pricing is flexible, structured either through monthly retainers for dedicated developers or milestone-based feature deliveries.
| Model Type | Description | Engagement Term | Price Range |
|---|---|---|---|
| Dedicated Senior C++ Engineer | Embedded developer integrated into your daily team workflows | Monthly Retainer | $7,500 – $12,500 / mo |
| Dedicated Tech Artist / Level Designer | Full-time specialist covering shaders, Niagara VFX, or level design | Monthly Retainer | $6,500 – $11,000 / mo |
| Subsystem Feature Ownership | End-to-end delivery of a distinct game module (e.g. Combat, UI) | Milestone Based | $25,000 – $75,000 |
| Strike Team (3–5 Engineers) | Complete co-development team with lead oversight for core production | Quarterly Contract | Custom Proposal |
5-Stage Integration Lifecycle
Scope & Tech Assessment
We review your technical stack, repository layout, Jira backlog, and precise developer skill requirements.
Developer Selection
We present matching senior candidates for internal technical interviews and code reviews.
Repo & NDA Onboarding
Secure workspace configuration, Perforce/Git permission access, NDA signing, and communication setup.
Sprint Execution
Embedded developers participate in daily standups, take Jira tickets, submit PRs, and commit clean code.
Milestone Delivery & Scaling
Regular performance evaluations with the ability to scale team headcount up or down dynamically.
Roles Available for Staff Augmentation
Plug high-level game industry talent directly into your production pipelines.
Senior C++ Engine Programmer
Specializes in low-level memory tuning, multi-threading, physics, and custom engine modifications.
Gameplay Systems Engineer
Implements player mechanics, inventory backend, character controllers, and UI state machines.
Technical Artist (HLSL / Niagara)
Creates optimized shaders, dynamic particle systems, lighting profiles, and overdraw diagnostics.
Senior Level / World Designer
Handles grayboxing, terrain sculpting, spatial pacing, asset set-dressing, and collision setups.
